Archetype: Remnants of an ancient fallen civilisation, embers trying to rekindle the faith n the insatiable luminary.
Core abilities: Melee weapons and armor, Charisma, Smite, Lay on hands.
Design influences: The old one Cthugha of the Cthulhu mythos, Zoroastrian religion.
Mechanic: Balancing the act of interacting with torches without disrupting the game’s light mechanics.
Problems: Possibly disrupting the game’s light mechanics.
Table spot light: Gap filler, Swiss army knife.
