Wednesday, October 7, 2026

Bird Law



 
Bird Law:  A player-versus-player non-transitive dice game. It works similarly to how rock-paper-scissors works. Players simultaneously roll polyhedral dice (called Lawyering Dice) in order to gain points (called Gavels). The first player to reach 10 gains a favourable strike.

Lawyering Dice Elements: Tit-for-tat, Jabber-jaw, Bombshell.

The Gist of Play: A round called a Trial has two phases..

Phase 1: On the call of Bird Law, both players roll one of three dice types. Resolve the rolls and set their Gavels accordingly.

Phase 2: Repeat the process using one of the two dice. Resolve the roll, ending the Trial. Reset the dice and continue to the next Trial.

Various Other Lawyerings.

  • Overrule-chain
  • Filibuster (mirror match) 
  • Filibuster Token (FT)
  • Plead the Fifth 
  • Wild Card 
  • Getting Satisfied 

The game came about as part of going through the book The Art of Game Design. It's always sunny's  Bird Law  seemed like a good fit for the game  mechanics. Most of the game is  thinking of "the implications" which makes you consider your next move.  I, too, as Chrundle have dyslexia so likely some grammatical errors.

Thursday, December 11, 2025

Cinder of Zthugha: Third-party class for Shadowdark


 Archetype: Remnants of an ancient fallen civilisation, embers trying to rekindle the faith n the insatiable luminary.

Core abilities: Melee weapons and armor, Charisma, Smite, Lay on hands.

Design influences: The old one Cthugha of the Cthulhu mythos, Zoroastrian religion.

Mechanic: Balancing the act of interacting with torches without disrupting the game’s light mechanics.

Problems: Possibly  disrupting the game’s light mechanics.

 Table spot light: Gap filler, Swiss army knife.


Cinder of Zthugha 3rd party class for Shadowdark

Monday, May 12, 2025

EZ to Die

 What is EZ to Die?

A ttrpg rule hack for EZ D6, spliced with ideas from other systems and some of my ideas. EZ to Die has a high rotation of characters and items, no leveling and 1 strike, that is protected by slotted 1 strike items. The rule system is a work in progress hopefully serving as a foundation for future work. Ultimately it’s roll D6 high.

Intent.

A game that allows a small group of players to tell mid-scale stories without sacrificing the gameplay of an individual character, stories on the scale of 20-50 people: a platoon, retinue or the like. Designed to serve as a system for a trench warfare setting currently being developed.

future updates.

Magic system, rules for non-humanoid enemies, more than 50% of character and item options to keep the system neutral as possible. Mechanics making the platoon/retinue feel like a shared character with goals, stakes, benefits and more.

Mechanics making the land feel like a living being: dropped items likely to be swelled by the mud, stray bullets add chaos and random death.
Hero die are also used as resource to get new character.


Drive Thru RPG EZ to Die



Monday, April 28, 2025

Raven: Third-party class for Shadowdark

Archetype: The Hrafn (raven) are sought after advisors, strategist and interrupters walking the path set by Odin, some even offering their eye as tribute.

Core abilities: Jack of all trades master of none, One-eyed, Mimir's Well.

Design influences: Common Norse mythology knowledge, mutualism wolf and raven.

Mechanic: Permanently sacrificing Hit points for power, Similarly to Odin's sacrifice.

Potential problems: Possibly requires to much luck to be a competent character. 


Hrafn Class third party class for Shadowdark


DrivetruRPG




Tuesday, March 25, 2025

Champion: Third-party class for Shadowdark

Archetype: Amidst the fray, silence falls upon the battle field, from each faction comes forth their best, whatever may follow only one can hold the title of champion.
Core abilities: Strength/Dexterity, Art of war, Manoeuvres.
Design influences: Achilles, Musashi.  
Mechanic: -
Potential problems: -






Friday, March 7, 2025

OUT OF BUBBLEGUM


OUT OF BUBBLEGUM


 TTRPG in a Tin Foil Punk setting (proof of concept)

OUT OF BUBBLEGUM (name subject to change) is an exercise I am doing in game design, taking inspiration from a mix of games, Maze Rats, Tunnel Goons, Carin and Goons to name a few, and reskinning them in to what I call Tin Foil Punk.


Tin Foil Punk - Dystopian theme, pulpy characteristics, conspiracy as a narrative.Think of books and movies like Eight O’clock in the Morning, Invasion of the Body Snatchers, They Live and Scanners.

Game

• Players: Are trying to confront conspiracy and secrets.

• Referee: AKA Big Brother, mostly does not need to roll dice during the game, will need to track some systems as the game progresses.

• Classless.

• Tables to build a conspiracy and track its progress.

• Alpha: core game is there, requires polish, likely has some rule and term inconsistencies, spelling mistakes (my dyslexia has surpassed all spell checkers thus far).

Drivethru RPG 

Itch.io